← Devlog

A home for the devlog

metaweb

The landing page, the about page, and now this devlog used to live inside the game client — a React single-page app that shipped the whole game just to show you a title screen. That’s backwards for pages a search engine should actually read, so we split them out.

What changed

The marketing site is now a separate, statically generated site (Astro). Every page is plain HTML, rendered ahead of time:

  • It loads fast — no game engine, no megabytes of JavaScript to read a paragraph.
  • Search engines and link previews get real content instead of an empty shell.
  • The game itself now lives at /play, unchanged, and keeps its own install-as-an-app behavior.

The dead hunt by sound. The website, thankfully, does not.

What goes here

This log is where we’ll post what we’re building and why — new mechanics, balance passes, the procedural city, the messy bits behind the scenes. Expect short, frequent notes rather than polished announcements.

If you want them as they land, the RSS feed has you covered.

Now — go make some noise.